package games.snake;

import utils.RandomNumber;
import graphics.Sprite2D;
import hardware.Display2D;

public class Stone extends Sprite2D{


public Stone()
{
	color=0xf;
}
 

/**
 * @author Tavin
 * 
 * Date 1.4.2011
 * 
 * Generate new Stone at random position
 */




	
	
	
}
